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Drip roll: 10% (1 in 10 eligible catches). Specific drip fish: its catch chance × 10%.
Verified from the game files on September 5, 2026. Each eligible hooked creature has a separate 10% drip roll. Bosses and mini-bosses have 0% drip chance. Catch odds below include both normal and drip versions. Base sell price is the normal creature’s unmodified value; actual payouts vary with weight and other bonuses.
Odds are per successful hook selection, using the listed bait/lure, before fighting or landing the creature. A specific drip chance = catch chance × 10%. These are independent rolls, not a guarantee after a fixed number of catches. The selection code uses lure weights without an island modifier. While a boss is already active, boss-only bait can stop producing catches; boss outcomes on mixed lures are replaced with Cod. The internal Testing bait is excluded.
Source: Assembly-CSharp.dll, CreatureManager.HookItem and GetRandomItem; sharedassets0.assets, CreatureManager object 8793 (_shinyCreatureChance = 10); BaitInfo and Fishable assets in resources.assets and sharedassets0.assets; English localization tables. Creature boss flags, names, and base sell prices (_worth / Item.DefaultWorth) were read from their prefabs. Item.TotalWorth applies weight, cooking, betting, and kill-score multipliers to the base value. All 48 distinct creatures in the shipped non-testing rod catch tables are included. This does not cover creatures acquired outside rod fishing.